Category Archives: Webcomic Musings

Topics of Merit

I found myself hunting around on the website of Ryan Estrada (artist and adventurer!) Wandering through his site is always a pleasant experience, even if not a fruitful one – it is easy to get sidetracked from one’s original goals, and end up reading through any manner of assorted oddities.

Aki Alliance
My goal in venturing to the site was to discover when Ryan Estrada (artist and adventurer!) planned to continue the great work that is Aki Alliance. My search, sadly, ended in failure, but I will hold out hope that it shall return when we least expect it, bringing with it salvation and hope….or something along those lines.

Anyway! As usual, despite a lack of success in what I was actually looking for, I did manage to find two things of note. The first was Ped X-ing, his 168 hr comic (yes, he’s aware that he’s stark raving mad.) Aside from the fact that it was, as mentioned, a 168 hr comic, it also stars Aki, of the self-same comic mentioned above. And some other interesting characters, too.

But the real treasure was Gamer’s Edge, World Reknowned Comic Strip of the Future, as produced by Ryan Estrada (artist and adventurer!) You see, there is this website called Acts of Gord. Acts of Gord is a collection of stories about a man named Gord who runs a gaming store, and the myriad and sundry acts of stupidity he must face on a daily basis, and his righteous humiliation of his most incompetent customers/rivals/foes.It’s a genius little gem of a site, and sure to bring many hours of amusement if you haven’t read it before. It’s been around for ages, and though finite (as Gord’s gamestore days came to an end), it is a long honored site in the stockpile of any true devotee of the internet. So to summarize: Act’s of Gord = awesome.

The Book of ApplicationGamer’s Edge is a comic based on it.

How cool is that?

(Answer: It’s pretty damn cool.)

The comic rendition is a tad more action-packed, but as mentioned above – it’s pretty damn cool. And really, anything done by Ryan Estrada (artist and adventurer!) is destined to be a quality read. So go, check it out, and hope nothing else on his site draws you in for another hour… or three.

Addendum: In other news, while shopping for holiday presents today, I spotted a copy of American Born Chinese in the local bookstore, and treated myself to it. It really does feel good whenever I see this material out in the open for the rest of the world to take a look at, and maybe take a chance on.

Additional Addendum: This is post number 200 of this here blog! It may not be much, but it still feels nice. You may have noticed the new look of the site, which I picked up when converting to the new version of Blogger now controlled by the powerful entity that is Google. I’m not entirely happy with it, but I think we can all agree it is much better than the horror that was the last site layout, yes?

Alternate Additional Addendum: Fleen has hit an even bigger landmark, and turns one year old on this very day! They’ve had some brilliant articles and some silly ones, but Fleen has definitely made itself a place in the wide world of webcomics, and all the more props to them for that. Regardless of the reviews themselves, what makes Fleen great (at least in my mind) is it’s presence as the most prominent news source on webcomics. They’ve done some solid stuff, and they certainly seem to be here to stay, so drop on by and say a few good words.

Something Wicked this Way Comes

would you like apathy or active dislike?

R.K. Milholland likes to append a message at the bottom of every comic he posts. Sometimes these are in-jokes, sometimes they are random quotes, sometimes they are a commentary on the comic itself.One such comment, placed at a turning-point in the most recent storyline, was as follows:

“‘You’re supposed to redeem Kharisma.’ Funny. I don’t remember making that promise.”

It seems self-explanatory from the quote that there were quite a few people who expected Kharisma to overcome her own inherently hateful nature. The seeds were there, sure – Something Positive is about people, and no one person is no more than an icon of evil or hate.

(Well, not entirely true – many side characters, from e-bay scammers to perverse gamers, are presented as two-dimensional objects to be mocked and pitied and hated. But all the recurring characters in S*P have at least some measure of depth.)

I’ve touched on this topic before, when Kharisma’s fate was still up in the air. Would she end up like Mike, and find some measure of acceptance… and personal redemption? Or another Eva, whose view of the world would only grow darker as it fed upon itself?

I use Eva as an example here, but it is an imperfect one. We saw Mike’s redemption and development throughout the first years of the strip. Eva’s downfall happened in pieces here and there, often off-screen. She was more scenery than character, and while her flaws certainly grew and grew, it was more as an obstacle in Davan’s life, not as fully a story all her own.

So I suppose I can understand why some people expected Kharisma to find her better side. Randy invested time in her. She’s shown up more and more the last few years – and even had quite a few storylines focusing around her. Like Mike she was an outcast, slowly becoming more and more attached to the main cast.

And for a time, she actually was a sympathetic figure. While working alongside Davan in his hellish job… well, let’s say she was the lesser evil in those environs. And when she left… well, those were the moments when she seemed to genuinely have the capacity to interact with the rest of the cast on an equal level. And when she even seemed to have a heart.And then she embarked on the path to becoming a homicidal murderess.

Kharisma is the counterpart to Mike. Eva wasn’t – Eva started off good, and then her duplicity was revealed. That’s a different story entirely – and one that, for the most part, happened out of sight.

We’ve watched Kharisma. Like with Mike, we saw her fail at being a human being from the very start, but she stayed in sight despite it. And we saw that the possibility for redemption was there.

But it was never promised. It was never guaranteed.

And in the end, she fell, and she fell hard.

I’m not surprised, and I’m not disappointed. I liked Mike’s path to humanity, but if every character was destined to overcome their petty flaws? Then doing so would be absolutely meaningless.

Would I have enjoyed a storyline where Kharisma did manage to overcome her failings? Probably. But this is the story Milholland is telling… and he’s telling it damn well.

The Hits Just Keep Coming

Scott Kurtz never ceases to surprise me.

Addendum: Oh, and what’s with this? You guys aren’t allowed to be all serious and cliffhangery on a weekend! I’m not primed to deal with character development right now, man – it’s just too much!

Not Actually a Post About NaNoWriMo, No Really, I Mean It

Last night I met up with a number of other local NaNoWriMo writers to celebrate our success. We discussed all manners of things, but unsurprisingly, the topic of writing came up an inordinate numbers of times.

One of the other writers there started explaining some principles of mad science that she had begun applying to her villains in her writing. Infection. Obsession. Challenge. Chase Scene. Denouement.

It truly is a wonderful world we live in.

The obvious inspiration for this philosophy, A Miracle of Science, continues to excel.

We have entered what may be the final showdown between the good guys and the bad, and our hero Benjamin is doing his best to stop the enemy with the most powerful weapon at his disposal – the power of memetics.

It’s a good comic, and it’s a good time to be reading it.

So Much Writing. So Little Time.

I have to confess, Zot was my favorite character from QoW.Today Queen of Wands attained the honor of having successfully completed it’s second full run, this time with full commentary from Aeire.

Part of the final comic is in absentia, (though can still be found in the archives), and the last sequence remains just as bittersweet as it was the first time around.

When Queen of Wands first ended, over a year and a half ago, it was an unusual decision to air the old strips once more – but I think it was clearly a successful one. The commentary was… nice, though I think it is to the comic’s credit that it can easily stand alone without the explanations being needed.

I recall, in the distant days of yore, reading Xenith. Xenith was Aiere’s first comic. It was… good, yes, in it’s own way. Incredibly pretty. Incredibly dark. And yes, you could very much feel the youthfulness of the work.

I remember discovering Queen of Wands, early in the strip’s infancy, quite some time after Xenith had stopped updating and/or vanished from my mind. I remember, after falling in love with the strip, at some point noticing it was produced by the same author. And I remember being amazed.

There was a world of difference between the two strips. It wasn’t just that Queen of Wands was light and funny and true to life where Xenith had been dark and depressing and fantastical – her new comic showed her maturity, as an artist, as a storyteller, as a person. And yes, it may seem a bit much to judge a person by the comic that they draw – but it seemed clear that the person telling the story of Kestrel and friends was a far cry from the person behind the story of Xenith.

And Queen of Wands was clearly a success. It was a comic with characters that many people formed attachments to – no doubt Aeire most of all – and she still managed to bring it to it’s proper ending. Well… a proper ending, if nothing else, and I think that was half the story behind the strip.

These days, Kestrel lives on through the magic of r*k*milholland. As for what may be next in line for Aiere herself?

I’ve heard word of a sequel arising sometime early next year. That could be cool. It’s certain I’ll be keeping my eyes and ears open, given my usual propensity to completely fail to notice important announcements. If something nifty develops, there will be no complaints here.

And if not?

Well, we’ve always got the Queen of Wands archives. They were just as good a second time around, and I’m sure they’ll be just as sweet every time thereafter.

The usual

Sluggy FreelanceOk, I am aware that I talk about Sluggy Freelance all the damn time. My bad. Apologies in advance. Etc.

But I felt that today could not go by without commenting on today’s strip. While Oasis has continued to develop as a character, her mystery still remains in full force, with more unanswered questions around every bend. Which isn’t a bad thing – having her resolve any core complexities while isolated from the main cast would have, at best, been a bittersweet success.

More importantly, though, we have the survival of our latest favorite bad guy, “Nash Straw.” I had been fairly certain Pete wasn’t going to kill him off, given the instant hit success he was – but I admit to having been left with my share of doubts after the latest scuffle.

In any case, my final verdict on the latest Sluggy storyline: A+! Oceans Unmoving definitely left a lot of people anxious about the state of the strip, and Sluggy started rather slowly building back up since then, but I’d say the old magic is back and in action.

Now, a lot will still depend on how things pan out once the camera is focused once more on the standard cast and crew… but Pete has done a lot to restore my faith in the strip. I’m grateful for that.

Anyway! I hope yesterday everyone had a merry Thanksgiving, or for those for whom it is irrelevant, a fantastic thursday!

A Second Look through the Scrying Ball

On an entirely unrelated note, do you know how hard it was to find a comic today NOT discussing a Wii or PS3? Last week I mentioned Dominic Deegan, and spoke about how pleased I was with what was going on.

Or, more specifically, how pleased I was about how well Mookie was avoiding falling into old potential pitfalls, and making use of a new plot focusing on many of the side characters.

It strikes me, however, that I wasn’t so much talking about the things he was doing right as I was talking about the things he wasn’t doing wrong.

And while it is all well and good to avoid making blunders, not screwing up alone won’t make a comic inherently good.

So what is it about Dominic Deegan that has, for the last few weeks, been constantly rocking my socks off?

I am ashamed to admit I once thought not very highly of our good friend Quilt.Concerning the overall plot, he’s certainly been doing strong.

He’s added an new villain who isn’t an infernomancer, or an arch-devil, or an ancient reincarnation of an powerfully evil wizard.

He has our band of heroes up against someone who, in the end, is just a petty thug.

Of course, more than that, he’s a petty thug trying to hit the big leagues of organized crime. And he is smart, and it isn’t just a matter of going toe to toe with brute force, but having them actively do their best to outthink each other. That’s not just a nice change of pace – that’s a genuinely interesting new character and a great set-up.

In the realm of humor I have no real complaints. I’ve never been big on the puns laden throughout DD, but I’ve been finding even them charming throughout this storyline. (Well ok, that might not accurately describe today’s all that well.) But in general he’s managed to mix things up just right, with the jokes laden throughout the story naturally rather than having them actively bog it down.

Brilliant.Output of content, of course, has always been a strong point – 8 panel strips every day of the week? Full color sundays? You are going to be damn hard pressed to find a match for that.

But what has really been doing it for me, in the end, is the crafting within each individual strip. Throughout this storyarc there have simply been a slew of great individual moments.

Moments that are either picture perfect segments of humor, or ones that nail a character perfectly dead-on.

That’s the impressive part. We’ve got this large-scale production of content, and yet we have these moments being perfectly executed in every single strip. That takes more than just dedication – that takes damn solid skill.

And that’s what Dominic Deegan is doing right.

Is it wrong that I think 13 repetitions of the word 'crap' is actually decent dialogue?

Dirty Deeds

Sluggy Freelance has been running the long-awaited next chapter in the story of Oasis.

And it’s definitely good stuff, and a long way away from the slump Sluggy had been going through. We have glimpses into Oasis’s past, though the mystery of her origin remains unrevealed. Torg and Riff are doing their best to track that down – and unsurprisingly, their ‘best’ involves blundering through sewers ineffectually.

I find it a blessing and a curse that anytime I have to go scrounging through Sluggy Archives, I somehow end up rereading That Which Redeems.And, primarily, we get to see what Oasis herself has been up to, having taken up residence in a nice little town where she exterminates crime with an iron fist. A ton of new characters are introduced: her adopted family, her mentor, a variety of townsfolk… and Nash Straw.

Nash is an intrepid reporter out to figure out the town’s secrets, despite the fact that everyone in town is doing their best to confound him.

He’s a fun character to follow the exploits of, and even though if he gets his story, it won’t bode that well for Oasis or the town, watching him work on uncovering the truth leaves us half rooting for him.

Unfortunately he’s also a bad guy.

He’s a professional bad guy. That means that he’s not outright unlikeable, not just cruel for the sake of being cruel – but it also means he’ll kill a young girl if the job calls for it.

I’m torn. He’s a really well designed character, and its not like half of the cast and crew of Sluggy haven’t been villains at one point or another. But I get the feeling it’s only a matter of time before he gets taken out – Oasis has survived far, far worse in the past, and has an unfortunate tendency not to leave her enemies alive.

I think a lot of the success of any given storyline in Sluggy comes down to the villains. Pointless and stupid villains just don’t work for me. That’s why I hated Gofotron – and conversely, some of my favorite storylines – The Bug, the Witch and the Robot, Fire and Rain, That Which Redeems – all have an interesting take on the good guys vs the bad guys.

So I’m really liking what Abrams has done here, even as I’m torn as to what direction I want to see the story go.

Lesson of the day – getting your audience invested in your bad guy before the evil reveal is both very effective, and very, very mean.

A Step Beyond

It’s funny. I’ve spent the entire week thinking, quite a bit, about webcomic peripherals. The little things that are part of the web experience – that, in many ways, help define webcomics as seperate from print comics.

You’ve got the basics – things that are pretty much just requisite, such as a good archive system, decent layout, cast pages, and a forum / email / tagboard or some other form of contact and communication with the reader. You can get by without them – but these are the building stones of a good site.

But the things that has been running through my mind has been the goodies, the extras. Newsposts that are as humorous in their own right as the comic. Fan art, side strips, puzzles, games, alternate scripts – the whole shebang.

And alt text. Man. I’ve recently fallen in love with alt text. Some comics just use it for a bit of witty explanation, but in the hands of a master it can add an entire new level to the joke. I mean, we’re talking about comics that already twist ideas in ways that I have trouble following, and here’s a chance for them to finish up with a final one-two punch. Or one-two punchline, as the case may be.

Unfortunately, after spending all week pontificating on this, my train of thought on these web-only wonders was completely derailed yesterday when I picked up Penny Arcade Volume 2: Epic Legends of the Magic Sword Kings.

If I really wanted to emphasize my point, this text would be some incredibly witty humor. Instead you have to settle for some self-referential self-depreciation. Yeah, I know, I never find that quite as funny either.(Momentary tangent – I am only now picking it up because I tend to favor purchasing such works in a local bookstore. Not out of any irrational fear of the internet, but because I like the confirmation that they’ve infiltrated right out into the open, where anyone can pick them up and take a look.)

In any case, the book proved that print comics can have plenty of bonus features too – I was blown away by the commentary on every strip, along with news posts transcribed from their electronic haven, a collection of their illustrations for the Penny Arcade card game, and a selection of other unfinished works of theirs. To quote the back of the book – it was filled with “bonus content that defies description!”

…though I suppose I did just describe it. Hmm. Hyperbole or not, the book was more than just a collection of strips, just as all the quality webcomics online are more than just a series of pictures.

And I began to wonder if the real lesson wasn’t about the medium, but about the creators – the artists behind webcomics have a tendency to love their works. To want to make more out of them. To add in historical backgrounds and imaginary blogs; to lay out lengthy story guides; to both create and invite guest strips; to explain how they create their art; to produce livejournal icons, animated strips, podcasts.

That’s a lot of extra effort they put into their works, well and beyond the already pretty momentous production of the comic itself.

And, well… I guess the only real point to all this is to say that it’s appreciated. I like finding the easter eggs, reading through the extras, downloading the wallpapers. I like the immersion into the strip.

I like that for a lot of webcomic artists, it goes beyond just creating a work – it becomes about creating a community, and building attachments with the reader.

That’s a really good feeling.

Lightning in a Bottle

I’ve spent the day rereading through Squidi’s A Modest Destiny.

Now, Squidi’s has gotten a lot of flak for various things in the past, but the comic itself is, in my opinion, a pretty damn good one. Pixel based art that is quality – expressive and interesting and diverse characters, backgrounds and scenes. That’s not easily done, and a lot of people overlook the quality simply due to the medium alone.

Even more than that, it is a good story with good characters. Sometimes it falls into formula – but one that fits smoothly within the essentially video-game RPG world it has set up for itself. It works, and I was glad to have the comic return, because the story really dig grab me up and leave me eager to see how it all ends.

It’s not a perfect comic, admittedly, but there are no really glaring problems that leap out of the page at me.

…well, ok. Maybe just one.

See, he has trouble writing the crazy.

Now, I’ll be the first to admit that madness is a damn hard element to capture in a character. Convincingly showing someone as crazy is never and easy task. Sure, some can pull it off on a regular basis, but that’s usually the product of a powerfully intense and creative mind.

And I am willing to allow him some leeway, because he isn’t just arbitrarily throwing in a crazy dude for shits and giggles. The crazy dude in A Modest Destiny is a combination of victim and plot device – there is both legitimate reason for his insanity in character, and deliberate use of it to further the story.

Ok, um... sure.Unfortunately Squidi has trouble with, well… portraying the madness. The only way he can think of to do so is through the same fail-safe most people fall back upon – random gibberish.

Now it might just be me. I mean, sure, there are crazy people in real life do just say random crap all the time. I am not an expert in that field, but it is not an entirely illegitimate portrayal of some varieties of insanity.

But nonetheless! It doesn’t work for me. It feels forced, it feels arbitrary… it feels lazy. Rather than try for convincing dialogue, the artist just puts in words. Any words, any topics, any concept that pops to mind. Bam! Cheese monsters devour Denver with perplexity! Done.

Now, I mentioned before that our good friend… Pippity Bobo… is occasionally used as a plot device. The old ‘crazy guys hears voices, and some of those voices say important things.’ A time honored tradition, really, and Squidi does a better job with it than the normal randomness. It still isn’t flawless, and often feels a little forced with his ‘cryptic advice’ – but I much prefer having a guy who clearly has something important to say, but is genuinely unable to directly say it. And is more frustrated by that his listeners. When it seems that he isn’t just speaking random words, when he is honestly trying to communicate as best he can, but is limited almost as much as if he was speaking another language entirely…

…well, that has context. That has a grounding in his setting, and his character, and his relationship with other characters. And it is that sort of context that makes madness something interesting.

So I’ve got hope that Squidi’s eccentric little madman will keep developing, and maybe find a bit more of a method in his madness. If not? Well… it’s just one character, and one irritation alone won’t break me out of the story.

And if he does pull it off? Then that’s more than worth the trouble getting to that point.

Madness is difficult to master, but if you can accurately portray that combination of disconnection and genius? Convincingly get into the mind of something that is a half-step to the left of our own mental workings, and then draw out that disruption for us all to see?

Then let me tell you – you’ve got it made.