Author Archive: mrmyth

The Best of Comic Genesis: Rêveillerie

Rêveillerie is a fairy tale, but not in the way you think.

It starts in an entirely ordinary fashion, with an altogether ordinary looking young girl, lost in the streets of what could be a perfectly normal city. By the second page, that illusion is dispelled – this world may be similar to our own in many ways, but magic is a part of everyday life in Tamhaile, and that’s all the difference it needs. The first people we meet, aside from our protagonist Emilind, are denizens of an only slightly unusual library – but are undeniably strange and elfin.

Of course, Emilind herself is far stranger.

Rêveillerie does a lot of things that have really won me over. The storybook feel is one of them – and something that is the product of far more than merely being set in a world of magic and fae. Little details lend it an almost classical weight – for example, the use of small pieces of text that feel like excerpts from an old-fashioned story. Sometimes these little lines fill in small pieces of background, sometimes they set the scene, sometime they give insights into a character’s mind… but all in all, they give the comic a sense of being grounded in more than merely pretty pictures.

Like any good fairy tale, Rêveillerie is built around a sense of mystery. Emelind is on a quest… though we don’t quite know why, or what she is truly looking for. We know a bit about her past, but not how it all connects, and certainly not what makes her so seemingly special in this strange world.

And as with any good mystery, with every answer we get, only more questions arise.

Rêveillerie has its moments of action, but at heart is a character driven story. Each member of the cast definitely plays their own role, and even the characters that are around only briefly still have enough personality to feel real.

Including Emelind herself, whose status as the hero of the story is slightly undermined by her vast self-centeredness. She treats other characters as… no more than tools, in many ways. They are useful to her if they will help her in her quest. She can’t trust anyone but herself. The opinions of others don’t matter to her, and she has a certain ruthlessness that indicates she’ll do what she has to to get her own way.

Oh, she acts pleasant most of the time, and when she does mistreat others, she seems to feel it was almost accidental – but that attitude is still there, and it is part of what really brings the story to life. Heroes are, after all, defined by their flaws. Hers are very real – and justified, certainly, by the fact that she was abandoned into a world that wasn’t her own, and the sense of betrayal that brings. It is easy to understand why she is the way she is – and again, thats the difference between a character a reader can be invested in, and a simple image on a page.

Not that the images on the page are bad, of course. The art is well put together, with soft colors that fit the mood of the tale pretty much spot-on.

The comic’s only real weakness, like with many on Comic Genesis, is that updates are intermittent. It isn’t any surprise – artists have lives, and work, and school, and making comics often has to take backseat to more pressing matters.

But that doesn’t make the strips themselves any weaker, and Rêveillerie has kept itself going for quite a few years now. Here’s hoping for plenty more to come.

Dragon Days

Today I’ve come across a surprising number of dragons in my daily comics.

It wasn’t a great surprise in Order of the Stick – OotS is a fantasy comic, and dragons are a staple in such worlds. This particular dragon has been around for several strips now – though I felt it was a key enough plot point in today’s double-feature.

Also: Ouch.

Sinfest was more of a surprise, though it shouldn’t have been – the Dragon has been part of the merry cast and crew over there for ages.

But I found today’s installment to be especially grabbing nonetheless. There wasn’t any plot or even much point to the strip, but it felt like a fantastic example of Tatsuya’s skills, with some absolutely brilliant energy flowing through the art, and an extraordinarily Charlie Brown-esque moment to finish it off.

Finally, we had Funny Farm, which turned out to have nothing to do with dragons at all. When I first saw today’s update, however, I thought otherwise. A closer examination revealed that the street sign seemed to depict a bird perched upon the back of a crocodile, but my first interpretation was that it was simply a stylized rendition of a dragon.

Despite being wrong, the comic got the biggest laugh out of me of any strip today, so I felt the need to give it some recognization regardless of what strange occurence actually elicited Mewn’s funny little smile of anticipation.

(I can practically hear the voice running through his head, over and over again – This is gonna be awesome!)

Nothing more substantial today, save for congrats to the strips nominated for the Eisner awards. I’m a fan of all the comics up for the award – though it should be no surprise that I’m rooting for Minus.

Appearances

Hannelore is fast becoming my favorite character in Questionable Content.

Don’t get me wrong – I’m a fan of most of the cast and crew. But I tend to have my ups and downs with QC – sometimes I can appreciate the witty dialogue and slightly surreal hijinks, and sometimes it all feels a little bit forced.

Except with Hannelore.

The first arc that introduces her reveals that she has been sorta stalking Marten and co. for several weeks. The rest of the cast have quite a few issues of their own, but Hannelore is quite definitively crazy. And Jeph Jacques manages to write her as realistically crazy, and that’s what impresses me so much.

It’s hard to write characters who act crazy, and more often than not, the result is simply to have characters who behave erratically and spout random gibberish. It is an altogether frustrating thing to witness, and certainly not my cup of tea.

Intershadows has at least one character who has severe mental problems, and demonstrates it well – but to the point that it is almost horrifying to see what she is experiencing. Hannelore isn’t at that level – she is crazy, but managing to function relatively normally in society despite her disorder. That’s not just interesting, it’s impressive, and means that every scene she is in has an underlying level of conflict intensifying the moment.

In her very first appearance, she comes off as a decidedly different individual than she appeared to be thereafter. She’s smoking – in more than one sense of the word – and positively exudes an aura of confidence and control. This may have been due to her opponent in the conversation being extremely drunk, or the fact that she had several weeks of stalking him helping her plan what to say, but for that one page, she is totally in control. But… her confidence slips as she worries over her ruse being found out, and nervousness takes control, and shortly she moves from sexy, smoldering temptress to… cute, slightly maniacal friend.

Which makes it easy to forget that first appearance, and how in control she was. It makes it easy to forget that it must take an awfully solid will to operate relatively normally in society, and an awfully clever mind to make her OCD actively work for her.

Right now she is joining up with Marten’s rock band and plans to teach herself to play the drums. This might be an entirely bad idea – but that right there is reason enough for her. To prove she can do it, regardless of what others think. And she just might have a gift for it.

QC is, by and large, about two things. One is the interactions between characters – both the clever bouts of dialogue and the deeper developing relationships. The other is the characters themselves – both their unique natures and views at the world, and how they themselves are changing and growing.

Hannelore’s developments might have less to do with crushes and makeouts, and more to do with friendship and finding her place in the world – but somehow, I’m perfectly ok with that.

The Best of Comic Genesis: The Wings of Change

Have you ever had a comic that is so good it’s frustrating

For me, it’s The Wings of Change. It’s a strip that has been around for some time now – over half a decade, in fact. I’ve been there with it throughout that entire run, as it began during the Great Framed Escape of ’01 – and let me tell you, that brings back memories.

So it was, drawn by their part in the crossover, that I was there for the first strip of the comic’s actual story. It’s a damn good start, too – we get dropped right into quite a bit of action, in an exciting and clearly fleshed out world with several interesting characters – a dour minidragon who happens to be a ranger, a young (and winged) half-elf who wants to be a ranger, and a sentient unseen tree-being with a somewhat vicious sense of humor.

The strip immediately sets itself up as a fantasy style adventure with a solid emphasis on light-hearted jokes, as our protagonists start out trying to convince an extremely senile elder dragon that he should take on a human form when in human lands, rather than wandering about in his normal massive form and inadvertantly causing a war. Various hijinks ensue, they eventually manage to make him change…

…and his human form promptly falls from the sky onto a pixy house, killing the parents and leaving a half-dozen children instantly orphaned.

It’s a rather shocking transition – but not quite as shocking as the fact that the story doesn’t let this change the tone of the strip. The kids recover, Mitch and Hazel argue over who has to become their caretaker, and life moves on. To the strip’s credit, it manages to make this work almost flawlessly, and the reader finds themselves forgetting the awful incident almost as easily as the cast seems to.

The rangers and the pixies start to settle in, and we get the sense the strip is going to focus on the friendships developing between them, and their own personal growth and character development.

Of course, only a handful of strips later, we get a prophecy (from a surprisingly irreverent godly voice) about a storm on the horizon that might change the very nature of the world. It’s the standard vague and almost entirely useless spiel, but it definitely sets the tone of the strip a few steps higher.

From there… well, quite a lot both happens and doesn’t happen. The artist, Mari Rose, has created this fantastic cast of characters, and almost every one of them is having their own adventure. We get to see everything from the god of knowledge outclassing magic with simple smarts to the botanical version of Gumby squishing deformed mutant fish. The strip is filled with fantastic art, a good sense of humor and a compelling story. Well… several compelling stories, as it were, and that seems to be both a good thing and a bad thing. Right from the start, she’s beset by Robert Jordan syndrome, and that means the plot is going nowhere fast.

You may have heard of Robert Jordan – if not, he happens to write a little fantasy series called the Wheel of Time. It’s a powerful, compelling epic story that has thousands upon thousands of pages to its name… and is in danger of never coming to an end.

You see, Robert Jordan wrote a world filled with interesting characters… and found himself paying equal weight to each and every one of them. Early on, events proceeded without difficulty, but as more and more characters appeared, and each went on their own way… time slowed to a crawl. In one of the more recent books in the series, the entire book essentially takes place over the course of a single day, with us being shown the events of that day for every one of his myriad heroes and villains.

I like most of those characters – but it impedes the story. Without a focus, there will never be progress. This has been one of the greatest concerns regarding the Wheel of Time – and one that The Wings of Change has been suffering from as well.

Let’s compare this strip with Dominic Deegan. The clearly have a similar setting, and both favor a crisp, clear art style. Even aside from those similarities, both comics have the same sense of purpose and the same balancing act between personal developments and epic, over-arching plot lines. Even, occasionally, the same flair for painful little puns.

These days, Dominic Deegan is one of the most well-known strips around. It has had dozens of story-lines and more than a handful of epic, world-changing arcs. The Wings of Change, meanwhile, remains a nice comic, but certainly not a mover and shaker in the webcomic world – and since the comic began, less than half a week of time has passed.

Dominic Deegan started almost a year after the Wings of Change.

The difference, of course, is in the update schedule. It may not be the only difference – but it is the biggest one. I’d easily say TWoC has just as strong a sense of story, art and characterization – but time moves along at a crawl. Updates come once a week, not once a day, and filler is an all-too-common occurance. This doesn’t make it a bad comic, of course, and the artist certainly doesn’t owe us more comics…

But still. You can see that sense of potential unfulfilled. You can see how much more this comic could be, and how far away that inevitable epic plot really is.

Fortunately, the artist saw that too. She recognized the difficulties that have cropped up in folowing so many different characters at once. She noted that more updates certainly wouldn’t hurt. And that’s step one – recognizing the issue. From there… well, that remains to be seen. Regardless of where it goes from here, I’m confident that the strip will at the least continue on as it currently is – an enjoyable look into a world filled with a diverse cast of unique and engaging characters.

And I’ve got a feeling it’s on its way to being so very much more than that.

On Many Things

I bought a house this morning. Though I spent much of this week quietly spazzing out, I have discovered that most of my nervousness has, at this point, dissipated. Despite the fact that today is Friday the 13th, which some may feel is not the most auspicious time for such a momentous endeavor.

But the deal is done, for good or ill, and while it may not have completely broken me down into incomprehensibility, I’m still not quite feeling up to a full review. So instead, a quick rundown of all manner of random zaniness that caught my attention today!

ON THIEVES: The Dave Kelly / Todd Goldman incident seems to be wrapping up. Todd has offered an apology and some as-of-yet-unknown amount of payment, while claiming the entire situation was an accident. (We aren’t quite sure how that meshes with his Dave Kelly slander previously.) This outcome is probably the best we could hope for, despite being unsatisfying on several levels. I suspect we would all love to see this guy really pay for what he’s done – but while the money may be a drop in the bucket to him, I’m sure it will be a great thing for Kelly, along with all the publicity from the event.

ON NINJAS: Sam and Fuzzy is possibly my favorite comic. This has been a subtle realization, but has come about primarily due to the fact that it is rock solid in updates, a masterful blend of humor and plot, and one of the only comics I know that I have never been disappointed in. Other strips tend to be a roller-coaster ride for me, as some storylines blow me away while others just leave me shrugging – Sam and Fuzzy, however, has never failed to disappoint. And the bar has only gone up with the latest chapter, wherein Gertrude was introduced as Sam’s ultimate nemesis; yet by the end of the chapter, she may be all that stands between him and certain death.

ON ZOMBIES: As I mentioned on the last Friday the 13th, horror seems to be the least active genre in webcomics. Zombies have seen something of a comeback, but almost invariably as a device for humor. I unfortunately haven’t had the chance to really explore the field of genuine horror webcomics, but today is still a good occasion for recognizing at least one that I think fits the bill: Intershadows.

While more of a psychological thriller, this is a comic that features a lot of crazy people. No, not funny, wacky crazy – but people who have something fundamentally wrong with them. For some, this drives them to murder. For others, it merely makes the world a walking nightmare. This is a story with some moments of genuine fear. It is filled with many other moments, too – it captures life well – but it lately has been dominated by an undercurrent that is wild, and scary, and dark.

And that’s why I’m giving the Second Friday the 13th Webcomic Horror Award to Intershadows.

ON DOPPELGANGERS: Surviving Mars has been the most recent comic to make the jump from ‘comics loosely followed’ to ‘comics I read early and often.’ It has also featured a recent storyline wherein two of the main crew have been acting decidely unlike their usual selves – starting with simple oddities, and more recently moving up to sabotage, seduction and attempted murder. I’d been getting the evil twin vibe for a while, but it was still good to see it come through.

Suburban Tribe, on the other hand, completely blew me away with today’s reveal. Now that’s a hell of a cliff-hanger – curse you, John Lee!

ON FRIENDS: CRFH has also been decidely dark of late. I was expecting a scar instead of a trim, but the outcome is about the same. For the first time, I realized this story might not have a happy ending.

I’m sure many readers could have said that long ago. It just never occured to me, and even as CRFH has transitioned into a very different comic than it once was, I had a hard time fully letting go of the pure comedy it started out as. I want it to end happy. I want redemption for April. I want the characters to be able to laugh and be friends again.

But for the first time, I finally realize that just might never happen.

ON OH MY GOD THIS COMIC IS AWESOME: Koala Wallop added a new strip to their roster today – Rice Boy. This comic is so good. So. Good. I cannot emphasize that enough – I started reading, and within a handful of pages it had grabbed me by the throat and was dragging me along with the power of a million suns. No force on earth could have stopped me from finishing the archives! It fits in perfectly with the other genuises at Koala Wallop; it is filled with amazing art, concepts, story in this incredible childen’s book / fairy tale / epic fantasy story; it has this… gorgeous, eminently-Miyazaki feel to it…

Man, I wish I had time to do it justice, but right now I just wanted to spread the word that this comic was out there.

Just go read it. Now. Now, damn it!

Dissertation on Overly Verbose Vegetation

I’m a fan of Girls with Slingshots. (The comic by Danielle Corsetto, that is. Though the metaphorical concept is pretty groovy too.)

The comic has a lot of things going for it. The art isn’t just competent – it is alive, and dynamic, and doesn’t get the job done so much as bribe your mind into following it wherever it wants you to go. It’s a slice-of-life comic with a touch of magical realism, and manages to combine the two without feeling like a betrayal of the premise. The humor is certifiably witty. The characters all dauntingly unique. It even has a snazzy cast page and well-organized archive!

What I like best, though, isn’t any one of those elements. What gets me every time is simply how skillfully they are woven together. The specific element that has prompted today’s post is how well the strip handles transition.

Monday’s strip involved our protaganist Hazel detailing the consistency and jiggle factor of her “luscious” ass. Last Friday’s strip featured a heartfelt moment of love between two friends. The strip before that involved a shouting match between their talking pet cacti.

Today’s strip has Hazel confronting a past that has been hovering over her since the strip began.

Having both comedy and drama – sure, that’s all well and good. I like it – in many of my favorite strips, I practically expect it. But being able to move so smoothly between the two? Being able to hop between the two not just from one story-arc to the next, but one strip to the next? Between panels?

Damn, girl. 

Maybe that’s what makes the strip feel so natural. Life doesn’t come into nicely compartmentalized little boxes for our convenience – it’s a jumble of everything all at once.

So yeah. Girls with Slingshots. Damn good comic. It’s down to earth, funny as hell and manages to capture all the little ups and downs of everyday life without ever taking itself too seriously.

A lot like life itself, I guess.

Here’s hoping Goliath proves an exceptionally appropriate name

By now I imagine everyone has heard the news of Dave Kelly’s art being ripped off by Todd Goldman, aka Todd Goliath. If you haven’t heard about it, read here, here and here for the situation and the commentary on it.

I can’t add much to what has already been said – Mr. Goldman is clearly a man (and I use that term loosely) of very low caliber, who apparently sees nothing wrong in profiting from the work of others. Dave Kelly, of all people, certainly doesn’t deserve this, as the producer of some absolutely brilliant – and unfortunately often unrecognized – webcomics. I’m just glad that the rip-off was so blatantly done that Goldman won’t have an easy time hiding from the fallout – which will hopefully include both a complete trashing of his reputation, and significant reparations to Kelly.

I wanted to show my support by mentioning what had happened – and I had planned to also talk about one of Kelly’s brilliant works – namely, Living in Greytown.

Unfortunately, Living in Greytown is currently only available through Keenspot Premium, as far as I can tell. It sounds like there are plans for the free archives to return, which will be a very good thing – of all the works I’ve seen from Kelly, this was the one that felt like his masterpiece. His comics were always bizarre, absurd and often offensive, but this was the one that took those elements and made it into something more. But… the strip is hidden behind a subscription wall, so no dice.

My next plan was to talk about the sequel, Lizard – but it looks like the archives for that are proving similarly inaccessible. And his other comics… well, just weren’t ones that grabbed me like the more story-centric ones did.

So… no reviews. Which means I just end up showing support for Kelly the same way everyone else is – spreading the word, via posts like this. Getting in touch with Mr. Goldman’s PR team, as well as his other affiliates, and letting them know that it might not be the smartest thing to associate with a stain on the face of humanity.

And hopefully, with enough outcry, the next time someone thinks it might be worth engaging in artwork theft for fun and profit… they won’t.

The Power of Marshmallow Kitty Compels You

Girly turns 4 today – Happy Birthday, Girly!

As one of the strips I’ve been reading since it began, it’s always cool – and a little startling – to realize how far it has progressed since it began. I’ve mentioned before that Girly is at heart a fantasy comic – but it’s also a romance comic, a superhero comic, and absurdist humor, all at the same time.

Most of those have come together in the latest arc, which seems to be wrapping up – we’re only a half-dozen strips away from #500, which I imagine will be a doozy. As of now, (most of) the villain’s secrets have been revealed, the end-boss has been just about bested, and our heroes have all been returned to their proper bodies after some very entertaining – but also remarkably confusing – adventures.

Four years down the road, and Girly is still going strong, and one of the most professional webcomics out there. Definitely a damn good comic all around, and definitely deserving recognition for how far it’s come. And I’ve got a feeling that if Josh L. keeps up the good work, Year 5 is going to be filled with even more awesomeness to come.

Scary Go Round Up

I don’t believe anyone has accused Mr. John Allison of having a diminutive cast. Diminutive cast members, mayhaps. But he is known as the man who every so often takes a look at his merry protaganists, shakes his head, and suddenly shifts the story to focus on entirely different individuals. Characters who were the stars of the show abruptly depart for parts unknown while random passerby take the spotlight.

Despite the turbelence of his cast, I can’t deny that each and every one of Allison’s characters is able to carry the show when their hour comes.

Which is why I am expecting nothing less than an Armageddon of awesomeness from the current menagerie that has gathered. Allison appears to have brought together all manner of individuals for the newly formed Super Best Friends Society, from the most notable of cast members to those who have had only a handful of appearances in the strip. Their goal – for reasons both personal and apocalyptic – is to locate five ancient gods in order to stave off the end of the world (and rescue a fair damsel from a singularly unpleasant fate.)

Admittedly, I’m not altogether familiar with every one of the sundry souls currently embarking on this mission – but the first arc of the kraken huntin’ team has already enamored me of Ms. Moon, Captain Cromerty, and even Desmond the lily-livered Fish-man.

The action has moved back over to Amy, who is unfortunately discovering that being a witch caretaker has a lot to do with caretaking, and very little to do with witching. (Raise your hand, though, if you think dear Amy’s fancy little tattoos will prove the necessary mark required to begin lessons in witchery.)

In any case. Five different gods to find, over a dozen cast members lined up for hijinks and escapades, and only so much time left before the cat (Satan) is let out of the bag (Hell).

Scary Go Round is often much more about mild silliness than epic plots – but somehow manages to pull off both with equal entertainment. As usual, the comic is a wealth of bemusing dialogue, guaranteed to put a grin on your face, and from the looks of things, we’re in for one hell of a ride.

The Best of Comic Genesis: Nahast: Lands of Strife

Nahast: Lands of Strife calls itself a d20 compatible webcomic.

Now then, exactly what does that mean? For those not in the know,  the d20 system is what is used as the rules basis for Dungeons and Dragons, as well as many other roleplaying games. From this, one might expect a comic like Commissioned (Fantasy RPG Arc) or Order of the Stick, with a plot in a fantasy world where you can clearly see the game mechanics functioning behind the scenes.

But for Nahast… no, not so much. Oh, you can see the influence of gaming in the details and development of the strip – but Nahast isn’t a world defined by rules as much as defined by story. Sure, the site has an entire page devoted to translating the world into rules one can use for gaming in that setting – but the rules are defined by the tale being told, and not the other way around.

What it draws from the gaming background is an intense attention to detail – it is a setting with a fully fledged mythology, and a fantastic wealth of creatures and gods, countries and politics. Tons of information laid out on the website to help familiarize readers with the world – and a supremely important cast page. Each person met has their own unique story, whether great or small – and everyone has the potential to be a hero in their own right.

Nahast is a world in full, and we can feel the weight of that with every page of the story.

The main story itself updates approximately once a week, with nicely drawn full color pages. Occasionally something else will work its way in – a retelling of the most important myth of the land, in a different but surprisingly effective style. Or a map of the entirety of Nahast. Or occasionally a written story itself, giving us the background of characters in a fashion that won’t take months upon months to reveal.

Like I said, this guy is all about the world-building, and occasionally busts out everything but the kitchen sink.

Now, I won’t claim the comic is perfect. The art is consistently solid… but there are moments of shakiness. For a story set in a fantasy environment – and one featuring characters who do often speak in a formal manner – it can be disorienting to have characters abruptly saying “my bad,” or to come across similarly out of place language. The website has a ton of nice features, but also seems curiously neglected in the last few years, with the archives featuring a great breakdown by scenes and storyline… that was last updated several years ago. And with updates to the story itself only coming once a week, the plot can be exceptionally slow-moving.

On the other hand, I’ve been reading the comic for several years now, with it consistently being one of my favorites regardless of all the above, so that might say something too.

Now, I appreciate the lush environment of a fully fleshed-out world, and the stability it gives the story itself. I enjoy the story the seems to be coming together in the background, and the skill with which things seem to be woven together. The art has moments where it works, in every way, absolutely perfectly. But what really draws me in time after time… is the characterization.

The main protaganists are what I tend to think of as ideal heroes for a story such as this – each of them exceptionally capable, possessed of unique powers and abilities, and important enough to stand on their own despite needing to come together as a team for the usual reasons – fulfill prophecies, stop evil, save the world.

The secondary characters that have been stealing the show away from that crew are the Hawk Maidens – a pack of young girls training to be warriors and scholars, who each have their own tales to tell. Stubbornly individual – both in appearance and personality – we haven’t even been thoroughly introduced to all of them, and each one manages to be as interesting a character as the last.

And of course, we have the main focus of the comic itself, which the story can’t seem to escape no matter how hard it tries – Derrexi Tzelan. Derrexi is… not very good at calligraphy. She is, however, quite capable when needed. Despite the philosophy of her thoughts, and the formality she is capable of in the setting requiring it, she clearly has a soul of mischief within.

I need to remember to mention this comic as an example whenever people are looking for strips with strong female leads, as she is as perfect an example as I can think of. Capable and self-reliant while remaining deeply human in her thoughts, she’s one of the strongest characters in webcomics period.

Nahast has politics and schemes that span an empire, prophecies and hidden dragons from the dawn of time, action-packed fights with demonspawn serving nefarious purposes, and the tales of a band of young women growing up and learning to walk their own paths in life.

If that doesn’t sell you on it, nothing will.